Nevada has reached a $10 million settlement with online interactive gaming platform Roblox with the aim of strengthening digital protections for the state’s children.
“The $10M settlement funds non-digital youth programs and includes strong injunctive relief requiring major safety reforms,” the office of Nevada Attorney General Aaron Ford said in an April 15 post on X.
During a press conference on April 15 announcing the settlement, Ford said that his office started investigating Roblox in November 2024.
California-based Roblox, which has about 151.5 million daily active users, is used by “nearly half of the entire U.S. population of children under 16 years old,” Ford said. About 42 percent of Roblox’s users are under the age of 13. The settlement is expected to create a “safer environment” for children online.
“As part of this agreement, all users must undergo age verification to ensure children only have access to age-appropriate content on the Roblox platform. Roblox has committed to using age-estimation technology and government-issued ID for age assurance,” Ford said.
“Roblox will also use behavioral monitoring to identify users who may have been aged incorrectly. Roblox will continually monitor users’ behavioral signals on the platform for any indication that these users have lied about their age.
“Under this settlement, parents will also have an expanded control over their children’s use of the platform. This expansion of parental controls allows parents to decide who their children are talking to and the games they are playing on the platform.”
Ford said in a statement that Roblox will institute default protections to block predators from engaging with children. The company will also ensure that messages involving minors are not encrypted.
The agreement will protect Nevada’s children from “would-be predators in virtual spaces,” the attorney general said.
Roblox Chief Safety Officer Matt Kaufman told The Epoch Times in an emailed statement that the company disputes claims in the complaint.
However, he also said, “[Roblox is] proud to have worked alongside Attorney General Ford to reach this landmark agreement, which builds on our work to establish a new standard for digital safety.”
“This resolution creates a blueprint for how industry and regulators can work together to protect the next generation of digital citizens,” he said.
Multiple lawsuits have been filed against Roblox over child safety issues.
A complaint filed in August 2025 alleged that Roblox and messaging app Discord failed to protect a 10-year-old California girl from being targeted, groomed, and kidnapped by a predator.
In December, Iowa announced a lawsuit against Roblox, calling the platform the “perfect environment for child predators, pornographers, scammers, fraudsters, online sex rings, and inappropriate content.”
The platform allows users to create Lego-like avatars and play various games, called “experiences,” while chatting with other user-avatars.
“Some experiences are at strip clubs, others are at ‘Epstein’s Island,’ where simulated underage sexual activity takes place,” the Iowa lawsuit said. “There are also hundreds of experiences just about Sean ‘Diddy’ Combs, who was recently convicted of trafficking and prostitution. … These are just a few of the thousands of examples.”
At the time, Kaufman told The Epoch Times that the lawsuit contained “patently false claims” about the platform.
“Roblox is built with safety at its core,” he said. “We have advanced safeguards that monitor our platform for harmful content and communications. Users cannot send or receive images via chat, eliminating one of the most prevalent opportunities for misuse seen elsewhere online.”
Other states, such as Louisiana and Kentucky, have also sued Roblox over child safety concerns.
Roblox and 764 Child Predator Group
Activities of the online predator network “764” have been linked to Roblox, according to observers, including use of the platform to communicate with minors.
According to nonprofit clearinghouse the National Center for Missing and Exploited Children (NCMEC), 764 produces “some of the most sadistic online enticement reports” it has ever seen. Last year, the FBI announced that it was prioritizing investigations related to 764.
The network is linked to a broader extremist online system that encourages children toward self-harm, suicide, sexual exploitation, and animal abuse.
Federal officials have warned that 764 and related networks operate across gaming platforms and social media, using threats, blackmail, and manipulation to control victims. According to FBI advisories, victims of the group typically fall between 10 and 17 years old, although some as young as 9 have been targeted. The network exploits children’s struggles with trauma, isolation, and depression.
In a Feb. 17 letter to FBI Director Kash Patel, House Committee on Oversight and Government Reform Chairman Rep. James Comer (R-Ky.) and House Subcommittee on Federal Law Enforcement Chairman Rep. Clay Higgins (R-La.) called for a staff-level briefing regarding the 764 group.
“Reporting indicates the FBI has opened more than 250 investigations tied to the group, which preys on children and teenagers on popular online platforms, including Roblox,” the letter read.
This month, Sen. Chuck Grassley (R-Iowa) released new information from the NCMEC, which receives some congressional funding, detailing child exploitation reporting data from various companies, including Roblox, according to an April 9 statement from the Senate Committee on the Judiciary.
Roblox submitted more than 65,000 reports of suspected online child exploitation to NCMEC last year, the statement said.
The most significant reporting issues include failure to identify child victims in reports involving online chats and failures to regularly report sadistic online exploitation cases that victimize children.
“Sadistic online exploitation groups, such as the 764 Network, have been known to entice children to acts of self-harm,” the statement said.
Amid lawsuits and rising concerns about the safety of children, Roblox recently announced restricted accounts for children and teenagers.
Users on the platform will now be sorted into three age groups: “Kids” accounts for those between 5 and 8 years old, “Select” accounts for ages 9 to 15, and the standard Roblox account for users 16 and above.
The Kids accounts will be limited to games with “mild” or “minimal” maturity labels, and communication will be disabled by default. In the Select accounts, users will be able to access games with up to “moderate” maturity labels, and chat room functions will be gradually introduced while safeguards are maintained.






















